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	<updated>2026-06-06T06:26:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=222</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=222"/>
		<updated>2025-10-27T04:01:53Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This guide will go through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable the Main AudioLink Settings ===&lt;br /&gt;
Go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enable the Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===&lt;br /&gt;
In this example I&#039;ll enable AudioLink for the emission map (in &amp;quot;&#039;&#039;&#039;Lighting -&amp;gt; Emission&#039;&#039;&#039;&amp;quot;), but the same steps apply to decals (in &amp;quot;&#039;&#039;&#039;Material -&amp;gt; Decals&#039;&#039;&#039;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
I&#039;ll need to enable the emission map first, by selecting &#039;&#039;&#039;Enable Emission&#039;&#039;&#039;, then &#039;&#039;&#039;Install Emission Map&#039;&#039;&#039;, and then &#039;&#039;&#039;Enable Emission Map&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
At this point, if you haven&#039;t actually added an emission map yet, your entire avatar will start glowing bright white. That&#039;s because the emission is being applied everywhere.&lt;br /&gt;
&lt;br /&gt;
In fact, if you try to turn on AudioLink by enabling &#039;&#039;&#039;AudioLink Reactive&#039;&#039;&#039;, you probably won&#039;t be able to see it yet, because the brightness of the emission map is overpowering the AudioLink colours: &lt;br /&gt;
&lt;br /&gt;
[[File:Enable AudioLink Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;The solution is to turn down the brightness of your emission map, so that it&#039;s not already glowing super-bright.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the strength of the emission map turned down, the glow of the AudioLink colours becomes visible:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Colours Visible.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Adding a Texture ===&lt;br /&gt;
At this point your avatar should be strobing red, green, and blue, which shows that AudioLink is working.&lt;br /&gt;
&lt;br /&gt;
However, you probably don&#039;t want it flashing everywhere, so you will need to add a texture to the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; slot.&lt;br /&gt;
&lt;br /&gt;
In my case, I&#039;ve made a texture that is only white where my arm bands are. Applying this texture to the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; slot results in the red/green/blue strobing only affecting my arm bands:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Arm Bands.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Choose a Mapping Method ===&lt;br /&gt;
By default, the colour of your emission map (including any alpha transparency) will be multiplied by the AudioLink band colours that are selected for each of the 4 audio bands (ie. Bass, Low-Mid, High-Mid, and Treble):&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Default Mapping.png]]&lt;br /&gt;
&lt;br /&gt;
Using these default settings, AudioLink will glow blue for bass notes, red for low-mid notes, and green for high-mid notes.&lt;br /&gt;
&lt;br /&gt;
This default mapping method works well if your emission map is white, and it also supports alpha transparency. However, if your emission map is something other than white then it will act as a colour filter. That means that the AudioLink colours will not be visible if they don&#039;t match the colour of your emission map closely enough.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there are 5 other mapping options that allow you to map the AudioLink band colours directly to the RGBA channels of your emission map:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Mapping Options.png]]&lt;br /&gt;
&lt;br /&gt;
The bottom 4 options allow you to select just one of your emission map&#039;s colour channels (ie. RGBA) to control the strength of all the AudioLink colours directly. That means they won&#039;t apply any colour filtering, nor will they apply alpha transparency.&lt;br /&gt;
&lt;br /&gt;
Choosing &amp;quot;&#039;&#039;&#039;Map Band Colours to RGBA Channels&#039;&#039;&#039;&amp;quot; is the most advanced option, and will map the AudioLink band colours to each RGBA channel in your emission map, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Emission Map Channel&lt;br /&gt;
!AudioLink Band&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Bass Colour&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|Low-Mid Colour&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|High-Mid Colour&lt;br /&gt;
|-&lt;br /&gt;
|Alpha&lt;br /&gt;
|Treble Colour&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Mapping_Options.png&amp;diff=221</id>
		<title>File:AudioLink Mapping Options.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Mapping_Options.png&amp;diff=221"/>
		<updated>2025-10-27T03:43:41Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AudioLink Mapping Options&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Default_Mapping.png&amp;diff=220</id>
		<title>File:AudioLink Default Mapping.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Default_Mapping.png&amp;diff=220"/>
		<updated>2025-10-27T03:22:36Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AudioLink Default Mapping&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Arm_Bands.png&amp;diff=218</id>
		<title>File:AudioLink Arm Bands.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Arm_Bands.png&amp;diff=218"/>
		<updated>2025-10-27T03:04:28Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AudioLink Arm Bands&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=217</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=217"/>
		<updated>2025-10-27T02:57:03Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This guide will go through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable the Main AudioLink Settings ===&lt;br /&gt;
Go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enable the Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===&lt;br /&gt;
In this example I&#039;ll enable AudioLink for the emission map (in &amp;quot;&#039;&#039;&#039;Lighting -&amp;gt; Emission&#039;&#039;&#039;&amp;quot;), but the same steps apply to decals (in &amp;quot;&#039;&#039;&#039;Material -&amp;gt; Decals&#039;&#039;&#039;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
I&#039;ll need to enable the emission map first, by selecting &#039;&#039;&#039;Enable Emission&#039;&#039;&#039;, then &#039;&#039;&#039;Install Emission Map&#039;&#039;&#039;, and then &#039;&#039;&#039;Enable Emission Map&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
At this point, if you haven&#039;t actually added an emission map yet, your avatar will start glowing bright white. That&#039;s because the emission is being applied everywhere.&lt;br /&gt;
&lt;br /&gt;
In fact, if you then turn on AudioLink by enabling &#039;&#039;&#039;AudioLink Reactive&#039;&#039;&#039;, you probably won&#039;t be able to see it, because the brightness of the emission map is overpowering the AudioLink colours: &lt;br /&gt;
&lt;br /&gt;
[[File:Enable AudioLink Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;The solution is to turn down the brightness of your emission map, so that it&#039;s not already glowing super-bright.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the strength of the emission map turned down, the glow of the AudioLink colours become visible:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Colours Visible.png|800x800px]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Colours_Visible.png&amp;diff=216</id>
		<title>File:AudioLink Colours Visible.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Colours_Visible.png&amp;diff=216"/>
		<updated>2025-10-27T02:50:23Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AudioLink Colours Visible&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=215</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=215"/>
		<updated>2025-10-27T02:45:35Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This guide will go through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable the Main AudioLink Settings ===&lt;br /&gt;
Go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enable the Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===&lt;br /&gt;
In this example I&#039;ll enable AudioLink for the emission map (in &amp;quot;&#039;&#039;&#039;Lighting -&amp;gt; Emission&#039;&#039;&#039;&amp;quot;), but the same steps apply to decals (in &amp;quot;&#039;&#039;&#039;Material -&amp;gt; Decals&#039;&#039;&#039;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
I&#039;ll need to enable the emission map first, by selecting &#039;&#039;&#039;Enable Emission&#039;&#039;&#039;, then &#039;&#039;&#039;Install Emission Map&#039;&#039;&#039;, and then &#039;&#039;&#039;Enable Emission Map&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
At this point, if you haven&#039;t actually added an emission map yet, your avatar will start glowing bright white. That&#039;s because the emission is being applied everywhere.&lt;br /&gt;
&lt;br /&gt;
In fact, if you then turn on AudioLink, you probably won&#039;t be able to see it, because the brightness of the emission map overpowers the AudioLink colours:The bright white emission will If you then turn on &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enable AudioLink Emission Map.png|800x800px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=214</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=214"/>
		<updated>2025-10-27T02:36:50Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This guide will go through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable the Main AudioLink Settings ===&lt;br /&gt;
Go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enable the Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===&lt;br /&gt;
In this example I&#039;ll enable AudioLink for the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; (in &amp;quot;Lighting -&amp;gt; Emission&amp;quot;), but the same steps apply to &#039;&#039;&#039;Decals&#039;&#039;&#039; (in &amp;quot;Material -&amp;gt; Decals&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
I&#039;ll need to enable the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; first, by selecting &#039;&#039;&#039;Enable Emission&#039;&#039;&#039;, then &#039;&#039;&#039;Install Emission Map&#039;&#039;&#039;, and then &#039;&#039;&#039;Enable Emission Map&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
Oh dear! Why did my avatar turn pure white?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enable AudioLink Emission Map.png|800x800px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=213</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=213"/>
		<updated>2025-10-27T02:35:32Z</updated>

		<summary type="html">&lt;p&gt;Warren: /* Step 3: Enable AudioLink in the Emission Map and/or Decals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This guide will go through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable the Main AudioLink Settings ===&lt;br /&gt;
Go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enable the Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===&lt;br /&gt;
In this example I&#039;ll enable AudioLink for the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; (in &amp;quot;Lighting -&amp;gt; Emission&amp;quot;), but the same steps apply to &#039;&#039;&#039;Decals&#039;&#039;&#039; (in &amp;quot;Material -&amp;gt; Decals&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
I&#039;ll need to enable the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; first, by selecting &#039;&#039;&#039;Enable Emission&#039;&#039;&#039;, then &#039;&#039;&#039;Install Emission Map&#039;&#039;&#039;, and then &#039;&#039;&#039;Enable Emission Map&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Enable AudioLink Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
Oh dear! Why did my avatar turn pure white?!? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=212</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=212"/>
		<updated>2025-10-27T00:24:23Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This guide will go through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable the Main AudioLink Settings ===&lt;br /&gt;
Go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enable the Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===&lt;br /&gt;
In this example I&#039;ll enable AudioLink for the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; (in &amp;quot;Lighting -&amp;gt; Emission&amp;quot;), but the same steps apply to &#039;&#039;&#039;Decals&#039;&#039;&#039; (in &amp;quot;Material -&amp;gt; Decals&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
. I&#039;ll need to enable it first, by selecting &#039;&#039;&#039;Enable Emission&#039;&#039;&#039;, then &#039;&#039;&#039;Install Emission Map&#039;&#039;&#039;, and then &#039;&#039;&#039;Enable Emission Map&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enable AudioLink Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
Oh dear! Why did my avatar turn pure white?!? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=211</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=211"/>
		<updated>2025-10-27T00:16:07Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This guide will go through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable the Main AudioLink Settings ===&lt;br /&gt;
Go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enable the Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===&lt;br /&gt;
Go to either the &#039;&#039;&#039;Emission Map&#039;&#039;&#039; (in &amp;quot;Lighting -&amp;gt; Emission&amp;quot;) or the &#039;&#039;&#039;Decals&#039;&#039;&#039; (in &amp;quot;Material -&amp;gt; Decals&amp;quot;) and enable the &#039;&#039;&#039;AudioLink Reactive&#039;&#039;&#039; setting.&lt;br /&gt;
&lt;br /&gt;
For this example, I&#039;ll use the &#039;&#039;&#039;Emission Map&#039;&#039;&#039;. I&#039;ll need to enable it first, by selecting &#039;&#039;&#039;Enable Emission&#039;&#039;&#039;, then &#039;&#039;&#039;Install Emission Map&#039;&#039;&#039;, and then &#039;&#039;&#039;Enable Emission Map&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Enable AudioLink Emission Map.png|800x800px]]&lt;br /&gt;
&lt;br /&gt;
Oh dear! Why did my avatar turn pure white?!? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Enable_Emission_Map.png&amp;diff=210</id>
		<title>File:Enable Emission Map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Enable_Emission_Map.png&amp;diff=210"/>
		<updated>2025-10-26T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enable Emission Map&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Enable_AudioLink_Emission_Map.png&amp;diff=209</id>
		<title>File:Enable AudioLink Emission Map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Enable_AudioLink_Emission_Map.png&amp;diff=209"/>
		<updated>2025-10-26T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enable AudioLink Emission Map&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=208</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=208"/>
		<updated>2025-10-23T02:02:31Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This page will guide you through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Enable Main AudioLink Settings ===&lt;br /&gt;
First, go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== (Optional) Step 2: Enable Test Colours ===&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without needing to actually be in a world with AudioLink.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=207</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=207"/>
		<updated>2025-10-23T02:01:17Z</updated>

		<summary type="html">&lt;p&gt;Warren: /* Step 1: Enable Main AudioLink Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This page will guide you through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Enable Main AudioLink Settings ==&lt;br /&gt;
&lt;br /&gt;
First, go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|605x605px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
== (Optional) Step 2: Enable Test Colours ==&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without needing to actually be in a world with AudioLink.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=206</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=206"/>
		<updated>2025-10-23T02:00:41Z</updated>

		<summary type="html">&lt;p&gt;Warren: /* Step 1: Enable Main AudioLink Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This page will guide you through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Enable Main AudioLink Settings ==&lt;br /&gt;
&lt;br /&gt;
First, go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
== (Optional) Step 2: Enable Test Colours ==&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without needing to actually be in a world with AudioLink.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=205</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=205"/>
		<updated>2025-10-23T02:00:11Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This page will guide you through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Enable Main AudioLink Settings ==&lt;br /&gt;
&lt;br /&gt;
First, go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
&lt;br /&gt;
[[File:Install_AudioLink_Settings.png|581x581px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[File:Reset_AudioLink_Settings.png|488x488px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[File:Resetting_all_AudioLink_properties.png|488x488px]]&lt;br /&gt;
&lt;br /&gt;
== (Optional) Step 2: Enable Test Colours ==&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without needing to actually be in a world with AudioLink.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=204</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=204"/>
		<updated>2025-10-23T01:55:57Z</updated>

		<summary type="html">&lt;p&gt;Warren: /* Enabling Main AudioLink Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This page will guide you through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Enable Main AudioLink Settings ==&lt;br /&gt;
&lt;br /&gt;
First, go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
[[index.php?title=File:Install_AudioLink_Settings.png|link=http://wiki.warrenwolfy.ca/File:Install%20AudioLink%20Settings.png|581x581px]]&lt;br /&gt;
&lt;br /&gt;
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=File:Reset_AudioLink_Settings.png|488x488px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=File:Resetting_all_AudioLink_properties.png|488x488px]]&lt;br /&gt;
&lt;br /&gt;
== (Optional) Step 2: Enable Test Colours ==&lt;br /&gt;
To make things easier to troubleshoot, temporarily enable &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[File:Enable Test Colours.png|500x500px]] &lt;br /&gt;
&lt;br /&gt;
This will create fake AudioLink data that will light up the layers, without needing to actually be in a world with AudioLink.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Enable_Test_Colours.png&amp;diff=203</id>
		<title>File:Enable Test Colours.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Enable_Test_Colours.png&amp;diff=203"/>
		<updated>2025-10-23T01:53:07Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enable Test Colours&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=202</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=202"/>
		<updated>2025-10-22T02:59:02Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
This page will guide you through the basic steps to get AudioLink working.&lt;br /&gt;
&lt;br /&gt;
== Enabling Main AudioLink Settings ==&lt;br /&gt;
First, go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:[[File:Install AudioLink Settings.png|link=http://wiki.warrenwolfy.ca/File:Install%20AudioLink%20Settings.png|none|thumb|581x581px|The main AudioLink settings tab]]&lt;br /&gt;
I recommend leaving the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
[[File:Reset AudioLink Settings.png|none|thumb|488x488px|Resetting the &amp;quot;Master Strength&amp;quot; slider]]&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
[[File:Resetting all AudioLink properties.png|none|thumb|488x488px|Restting all AudioLink properties]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=201</id>
		<title>AudioLink Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink_Setup&amp;diff=201"/>
		<updated>2025-10-22T02:56:36Z</updated>

		<summary type="html">&lt;p&gt;Warren: Created page with &amp;quot;== Enabling AudioLink in Warren&amp;#039;s Fast Fur Shader == Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.  First, go to the &amp;quot;&amp;#039;&amp;#039;&amp;#039;Special -&amp;gt; AudioLink&amp;#039;&amp;#039;&amp;#039;&amp;quot; tab and enable the &amp;#039;&amp;#039;&amp;#039;Install AudioLink Module&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Master Enable&amp;#039;&amp;#039;&amp;#039; options, here: File:Install AudioLink Settings.png|link=http://wiki.warrenwolfy.ca/File:Install%20AudioLink%20Settings.png|none|thumb|581x581px|The main AudioLink settings t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enabling AudioLink in Warren&#039;s Fast Fur Shader ==&lt;br /&gt;
Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.&lt;br /&gt;
&lt;br /&gt;
First, go to the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab and enable the &#039;&#039;&#039;Install AudioLink Module&#039;&#039;&#039; and &#039;&#039;&#039;Master Enable&#039;&#039;&#039; options, here:&lt;br /&gt;
[[File:Install AudioLink Settings.png|link=http://wiki.warrenwolfy.ca/File:Install%20AudioLink%20Settings.png|none|thumb|581x581px|The main AudioLink settings tab]]&lt;br /&gt;
I recommend leaving the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!&lt;br /&gt;
&lt;br /&gt;
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:&lt;br /&gt;
[[File:Reset AudioLink Settings.png|none|thumb|488x488px|Resetting the &amp;quot;Master Strength&amp;quot; slider]]&lt;br /&gt;
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:&lt;br /&gt;
[[File:Resetting all AudioLink properties.png|none|thumb|488x488px|Restting all AudioLink properties]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Resetting_all_AudioLink_properties.png&amp;diff=200</id>
		<title>File:Resetting all AudioLink properties.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Resetting_all_AudioLink_properties.png&amp;diff=200"/>
		<updated>2025-10-22T02:54:55Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resetting all AudioLink properties&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Reset_AudioLink_Settings.png&amp;diff=198</id>
		<title>File:Reset AudioLink Settings.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Reset_AudioLink_Settings.png&amp;diff=198"/>
		<updated>2025-10-22T02:44:58Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reset AudioLink Settings&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=Special_%E2%86%92_AudioLink&amp;diff=197</id>
		<title>Special → AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=Special_%E2%86%92_AudioLink&amp;diff=197"/>
		<updated>2025-10-22T02:30:17Z</updated>

		<summary type="html">&lt;p&gt;Warren: Created page with &amp;quot;link=http://wiki.warrenwolfy.ca/File:AudioLink_Main_Settings.png  == Master Settings == &amp;#039;&amp;#039;&amp;#039;Master Enable&amp;#039;&amp;#039;&amp;#039; enables or disabled ALL AudioLink features.  &amp;#039;&amp;#039;&amp;#039;Master Strength&amp;#039;&amp;#039;&amp;#039; affects the strength of ALL AudioLink features.  &amp;#039;&amp;#039;NOTE: Each AudioLink feature also has its own separate enable, so the &amp;#039;&amp;#039;&amp;#039;Master Enable&amp;#039;&amp;#039;&amp;#039; won&amp;#039;t do anything until you enable at least one feature.&amp;#039;&amp;#039;  == Dynamic Layers == Dynamic layers apply AudioLink...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AudioLink Main Settings.png|633x633px|link=http://wiki.warrenwolfy.ca/File:AudioLink_Main_Settings.png]]&lt;br /&gt;
&lt;br /&gt;
== Master Settings ==&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature also has its own separate enable, so the &#039;&#039;&#039;Master Enable&#039;&#039;&#039; won&#039;t do anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dynamic Layers ==&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px|link=http://wiki.warrenwolfy.ca/File:Dynamic_Layers.gif]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Fixed Layers ==&lt;br /&gt;
Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px|link=http://wiki.warrenwolfy.ca/File:Static_Layers.gif]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Show Test Colours ==&lt;br /&gt;
&#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature has its own separate enable, so &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; won&#039;t show anything until you enable at least one feature.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Install_AudioLink_Settings.png&amp;diff=196</id>
		<title>File:Install AudioLink Settings.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Install_AudioLink_Settings.png&amp;diff=196"/>
		<updated>2025-10-22T02:16:50Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Install AudioLink Settings&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=194</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=194"/>
		<updated>2025-10-20T02:05:05Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Emission Map and Decals&lt;br /&gt;
* Hue Shift cycling&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature also has its own separate enable, so the &#039;&#039;&#039;Master Enable&#039;&#039;&#039; won&#039;t do anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fixed Layers ===&lt;br /&gt;
Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Show Test Colours ===&lt;br /&gt;
&#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature has its own separate enable, so &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; won&#039;t show anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Emission Map and Decals ==&lt;br /&gt;
AudioLink can add extra Emission to the Emission Map and/or the Decals. Both behave essentially the same, and have the same options:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Emission Map Settings.png|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AudioLink Layers&#039;&#039;&#039; determines if the Emission Map/Decal should render the AudioLink &#039;&#039;&#039;Dynamic Layers&#039;&#039;&#039;, &#039;&#039;&#039;Fixed Layers&#039;&#039;&#039;, or both.&lt;br /&gt;
&lt;br /&gt;
== Hue Shift Cycling ==&lt;br /&gt;
AudioLink can control hue shift according to the frequency bands being played:&lt;br /&gt;
&lt;br /&gt;
[[File:Hue Shift Cycling GUI.png|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; currently doesn&#039;t affect AudioLink &#039;&#039;&#039;Hue Shift Cycling&#039;&#039;&#039;.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Emission_Map_Settings.png&amp;diff=193</id>
		<title>File:AudioLink Emission Map Settings.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Emission_Map_Settings.png&amp;diff=193"/>
		<updated>2025-10-20T02:01:02Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AudioLink Emission Map Settings&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=192</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=192"/>
		<updated>2025-10-20T01:56:35Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Emission Map and Decals&lt;br /&gt;
* Hue Shift cycling&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature also has its own separate enable, so the &#039;&#039;&#039;Master Enable&#039;&#039;&#039; won&#039;t do anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fixed Layers ===&lt;br /&gt;
Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Show Test Colours ===&lt;br /&gt;
&#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature has its own separate enable, so &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; won&#039;t show anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hue Shift Cycling ==&lt;br /&gt;
AudioLink can control hue shift according to the frequency bands being played:&lt;br /&gt;
&lt;br /&gt;
[[File:Hue Shift Cycling GUI.png|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; currently doesn&#039;t affect AudioLink &#039;&#039;&#039;Hue Shift Cycling&#039;&#039;&#039;.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=191</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=191"/>
		<updated>2025-10-20T01:56:24Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Emission Map and Decals&lt;br /&gt;
* Hue Shift cycling&lt;br /&gt;
* Hair movement&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature also has its own separate enable, so the &#039;&#039;&#039;Master Enable&#039;&#039;&#039; won&#039;t do anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fixed Layers ===&lt;br /&gt;
Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Show Test Colours ===&lt;br /&gt;
&#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature has its own separate enable, so &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; won&#039;t show anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hue Shift Cycling ==&lt;br /&gt;
AudioLink can control hue shift according to the frequency bands being played:&lt;br /&gt;
&lt;br /&gt;
[[File:Hue Shift Cycling GUI.png|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; currently doesn&#039;t affect AudioLink &#039;&#039;&#039;Hue Shift Cycling&#039;&#039;&#039;.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=190</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=190"/>
		<updated>2025-10-20T01:47:30Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature also has its own separate enable, so the &#039;&#039;&#039;Master Enable&#039;&#039;&#039; won&#039;t do anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fixed Layers ===&lt;br /&gt;
Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Show Test Colours ===&lt;br /&gt;
&#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Each AudioLink feature has its own separate enable, so &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; won&#039;t show anything until you enable at least one feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hue Shift Cycling ==&lt;br /&gt;
AudioLink can control hue shift according to the frequency bands being played:&lt;br /&gt;
&lt;br /&gt;
[[File:Hue Shift Cycling GUI.png|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: &#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; currently doesn&#039;t affect AudioLink &#039;&#039;&#039;Hue Shift Cycling&#039;&#039;&#039;.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Hue_Shift_Cycling_GUI.png&amp;diff=189</id>
		<title>File:Hue Shift Cycling GUI.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Hue_Shift_Cycling_GUI.png&amp;diff=189"/>
		<updated>2025-10-20T01:27:23Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hue Shift Cycling GUI&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=188</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=188"/>
		<updated>2025-10-20T01:18:12Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, which causes the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Fixed Layers ===&lt;br /&gt;
Fixed layers apply AudioLink effects without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;br /&gt;
&lt;br /&gt;
=== Show Test Colours ===&lt;br /&gt;
&#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; simulates an AudioLink signal, which is useful for testing while in the Unity Editor.&lt;br /&gt;
&lt;br /&gt;
Note that currently the speed of the effects will be different when in-game, because I haven&#039;t yet figured out how to sychronize it to match.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=187</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=187"/>
		<updated>2025-10-20T01:16:55Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, which causes the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Fixed Layers ===&lt;br /&gt;
Fixed layers apply AudioLink effects without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;br /&gt;
&lt;br /&gt;
=== Show Test Colours ===&lt;br /&gt;
&#039;&#039;&#039;Show Test Colours&#039;&#039;&#039; simulates an AudioLink signal, which is useful for testing and tweaking AudioLink in the Unity Editor.&lt;br /&gt;
&lt;br /&gt;
Note that currently the speed of the effects will be different when in-game, because I haven&#039;t yet figured out how to sychronize it to match.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=186</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=186"/>
		<updated>2025-10-20T01:11:50Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, which causes the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;br /&gt;
&lt;br /&gt;
=== Fixed Layers ===&lt;br /&gt;
Fixed layers apply AudioLink effects without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]&#039;&#039;&#039;Fixed Layers Filtering&#039;&#039;&#039; controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Tips Strength&#039;&#039;&#039; controls the visibility at the hair tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Middle Strength&#039;&#039;&#039; controls the visibility at the hair mid-points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Root Strength&#039;&#039;&#039; controls the visibility at the hair roots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixed Layers Skin Strength&#039;&#039;&#039; controls the visibility at the skin&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=185</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=185"/>
		<updated>2025-10-20T00:59:31Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Master Settings ===&lt;br /&gt;
&#039;&#039;&#039;Master Enable&#039;&#039;&#039; enables or disabled ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Strength&#039;&#039;&#039; affects the strength of ALL AudioLink features.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips:[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&#039;&#039;&#039;Dynamic Layers Strength&#039;&#039;&#039; controls the visibility of the dynamic layers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Speed&#039;&#039;&#039; controls how fast the effect moves from the roots towards the tips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic Layers Lateral&#039;&#039;&#039; applies a parallax effect when viewing the fur at an angle, which causes the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=184</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=184"/>
		<updated>2025-10-20T00:45:06Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips.[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=183</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=183"/>
		<updated>2025-10-20T00:44:46Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips.[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=182</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=182"/>
		<updated>2025-10-20T00:42:33Z</updated>

		<summary type="html">&lt;p&gt;Warren: /* Main AudioLink Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips.[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dynamic Layers Filtering&amp;quot; will interpolate and blend incoming AudioLink data, causing the effect to fade out more slowly.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=181</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=181"/>
		<updated>2025-10-20T00:41:24Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warren&#039;s Fast Fur Shader currently supports the following AudioLink features:&lt;br /&gt;
&lt;br /&gt;
* Albedo Hue Shift cycling&lt;br /&gt;
* Emission map&lt;br /&gt;
* Decals&lt;br /&gt;
* Hair movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enabling AudioLink is a 2-step process:&lt;br /&gt;
&lt;br /&gt;
* Configure the main AudioLink settings&lt;br /&gt;
* Configure a feature to use AudioLink&lt;br /&gt;
&lt;br /&gt;
== Main AudioLink Settings ==&lt;br /&gt;
The main AudioLink settings are located in the &amp;quot;&#039;&#039;&#039;Special -&amp;gt; AudioLink&#039;&#039;&#039;&amp;quot; tab:&lt;br /&gt;
[[File:AudioLink Main Settings.png|633x633px]]&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Layers ===&lt;br /&gt;
Dynamic layers apply AudioLink effects as moving layers, starting at the hair&#039;s roots and moving outwards towards the tips.[[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action.|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dynamic Layers Filtering&amp;quot; will interpolate and blend incoming AudioLink data, causing the effect to fade out more slowly.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=180</id>
		<title>AudioLink</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=AudioLink&amp;diff=180"/>
		<updated>2025-10-20T00:10:10Z</updated>

		<summary type="html">&lt;p&gt;Warren: Created page with &amp;quot;thumb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AudioLink Main Settings.png|none|thumb]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Main_Settings.png&amp;diff=179</id>
		<title>File:AudioLink Main Settings.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:AudioLink_Main_Settings.png&amp;diff=179"/>
		<updated>2025-10-20T00:05:39Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AudioLink Main Settings&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_MatCap.png&amp;diff=178</id>
		<title>File:Material Albedo MatCap.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_MatCap.png&amp;diff=178"/>
		<updated>2025-04-19T19:53:44Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Iridescence.png&amp;diff=177</id>
		<title>File:Material Albedo Iridescence.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Iridescence.png&amp;diff=177"/>
		<updated>2025-04-19T19:53:12Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Saturation_Hue.png&amp;diff=176</id>
		<title>File:Material Albedo Saturation Hue.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Saturation_Hue.png&amp;diff=176"/>
		<updated>2025-04-19T19:52:00Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Hide_UV_Seams.png&amp;diff=175</id>
		<title>File:Material Albedo Hide UV Seams.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Hide_UV_Seams.png&amp;diff=175"/>
		<updated>2025-04-19T19:44:32Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=Material_-_Albedo&amp;diff=174</id>
		<title>Material - Albedo</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=Material_-_Albedo&amp;diff=174"/>
		<updated>2025-04-19T19:39:44Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Material Albedo.png|frameless|775x775px]]&lt;br /&gt;
&lt;br /&gt;
== Albedo Map ==&lt;br /&gt;
[[File:Material Albedo Albedo.png|frameless|775x775px]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Albedo.png&amp;diff=173</id>
		<title>File:Material Albedo Albedo.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo_Albedo.png&amp;diff=173"/>
		<updated>2025-04-19T19:39:16Z</updated>

		<summary type="html">&lt;p&gt;Warren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;x&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo.png&amp;diff=172</id>
		<title>File:Material Albedo.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=File:Material_Albedo.png&amp;diff=172"/>
		<updated>2025-04-19T19:37:01Z</updated>

		<summary type="html">&lt;p&gt;Warren: Warren uploaded a new version of File:Material Albedo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shader&#039;s &amp;quot;Albedo&amp;quot; sub-tab&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=Material_-_Albedo&amp;diff=171</id>
		<title>Material - Albedo</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=Material_-_Albedo&amp;diff=171"/>
		<updated>2025-04-19T19:10:31Z</updated>

		<summary type="html">&lt;p&gt;Warren: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=Material_-_Albedo&amp;diff=170</id>
		<title>Material - Albedo</title>
		<link rel="alternate" type="text/html" href="http://wiki.warrenwolfy.ca/index.php?title=Material_-_Albedo&amp;diff=170"/>
		<updated>2025-04-16T01:34:23Z</updated>

		<summary type="html">&lt;p&gt;Warren: Created page with &amp;quot;775x775px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Material Albedo.png|none|thumb|775x775px]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
	</entry>
</feed>