Editing
Fast Fur Render Pipeline options
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== What is a "shader pipeline"? == GPU programs (ie. "shaders") aren't like regular programs. They run on the GPU, not the CPU. They are also massively parrallel, running hundreds or even thousands of copies of themselves at the same time. The word "shader" is used inter-changeably to describe either an entire beginning-to-end shader pipeline (ie. "Warren's Fast Fur Shader"), or to describe the various self-contained stages of the pipeline (ie. a "Vertex shader", "Geometry shader", etc...). The shader currently uses the Unity Built-in Render Pipeline (BiRP). This GPU pipeline consists of 4 programmable shader stages: Vertex, Hull + Domain, Geometry, and Fragment: [[File:Unity BiRP.jpg|none|thumb|640x640px|The 4 programmable stages of the Unity BiRP. The "Hull + Domain" and "Geometry" stages are optional.]] Each shader stage processes the information it is given, then outputs the result. The GPU drivers are then responsible for transfering that output to the next stage, as well as performing non-programmable functions such as combining individual verticies into triangles, or trimming triangles that are only partially on-screen. ''(NOTE: The shader does not currently support Unity's other render pipelines, namely the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and Scriptable Render Pipeline (SRP). Future support for these pipelines is planned, but not until the shader is more polished, reliable, and feature-complete.)'' There are 3 different options for how the shader will use the available BiRP stages:
Summary:
This is a minor edit
Please note that all contributions to Warren's Fast Fur Shader may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Warren's Fast Fur Shader:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Move
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Important Links
Gumroad Page
Discord Server
Youtube
Tools
What links here
Related changes
Upload file
Special pages
Page information