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== AudioLink and Luma Glow Master Controls == [[File:AudioLink.jpg]] === Master Enable / Strength === The Master controls affect all AudioLink effects: * Decals * Emission Map * Albedo Hue Cycling * Hair Vibration These individual AudioLink effects must also be enabled and configured separately, in their respective shader settings. Note: Furality's "Luma Glow" effects are based on AudioLink. The shader handles both similarly. === Dynamic Layers === [[File:Dynamic Layers.gif|none|thumb|A close-up of my ear, showing the dynamic layers in action (recorded using the Super Pipeline).]] Dynamic layers apply AudioLink effects as a moving layer, starting at the hair's roots and moving outwards towards the tips. Because the number of fur layers being rendered decreases with distance, the dynamic layer effect is most pronounced at closer distances when lots of layers of fur are being rendered. At further distances the effect will tend to strobe, rather than appear to be moving. "Dynamic Layers Filtering" will interpolate and blend incoming AudioLink data, causing the effect to fade out more slowly. === Static Layers === [[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action (recorded using the Super Pipeline).]] Static layers apply AudioLink effects in 4 blended layers: skin, roots, middle, and tips. The effect does not move; all layers light up at the same time. "Static Layers Filtering" will use interpolated AudioLink data, causing the effect to fade out more slowly.
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