Editing
Fur Shader Passes
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Pass 1 - The Skin == Many lighting effects, such as proper specular lighting and normal maps, are simply too slow to calculate for every layer of fur. As a compromise, my shader only renders the skin "expensively". However, an unexpected benefit of rendering the skin separately is that it actually renders faster than doing everything in 1 pass. As far as I can tell (and this is really just a guess!), trying to render the opaque skin at the same time as the mostly see-through fur results in the GPU caches missing a lot. The speed increase is so great, in fact, that 16 "cheap" fur layers + 1 "expensive" skin layer renders significantly faster than 15 "cheap" fur layers + 1 "cheap" skin layer.
Summary:
This is a minor edit
Please note that all contributions to Warren's Fast Fur Shader may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Warren's Fast Fur Shader:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Move
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Important Links
Gumroad Page
Discord Server
Youtube
Tools
What links here
Related changes
Upload file
Special pages
Page information