Editing
Main Render Settings
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Quality Settings == [[File:Quality Settings.jpg]] === Maximum Fur Layers === This setting only affects the quality of the shader when viewed up-close (ie. hugging/snuggling/sticking-your-nose-in-a-mirror distance). At a more typical conversational distance the shader is usually rending around 8-10 layers, regardless of this setting. Each time the distance doubles the number of layers drops by half, and when the number of layers drops below 1 the fur stops rendering. Note that the 32-layer option has a moderate performance hit of about 5% versus the 24-layer option, even when rendering only 8-10 layers. Because of this, the 24-layer option is the default, and is recommended for most uses. The performance hit of using 24-layers instead of 16 is much less, roughly 1-2%. However, if your avatar has a high poly count, you may want to limit the layers to 16 anyway, to reduce stuttering on lower end GPUs when hugging/snuggling/sticking-your-nose-in-a-mirror. The Lite version of the shader has a fixed limit of 16 layers, and does not display this option. === Quality Settings === The shader detects where it is rendering (in VR, on desktop, in a VR Chat screenshot, etc...) and then uses the options in this section to choose a target layer density. For example, "Slow 300" will render at double the resolution of "Fast 150". Most of the information that allows the shader to determine where it is rendering is provided by VR Chat. However, there are a couple of exceptions. Detecting "Unity Editor Quality" requires that the shader's GUI has been opened at least once since starting Unity, until then it will render at "Desktop Quality". Differentiating between the "Camera Viewfinder", "Camera Photo", and "Stream Camera" depends upon checking the target Y resolution. Resolutions of 1080, 1440, 2160, or 4320 will be assumed to be a "Camera Photo", a resolution of 720 will be assumed to be the "Camera Viewfinder", and everything else will be assumed to be the "Stream Camera". Note: In a future update, most of these options will be removed and replaced with a simplified "Maximum Range" slider.
Summary:
This is a minor edit
Please note that all contributions to Warren's Fast Fur Shader may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Warren's Fast Fur Shader:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Move
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Important Links
Gumroad Page
Discord Server
Youtube
Tools
What links here
Related changes
Upload file
Special pages
Page information