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Fur Thickness and Overall Shape
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=== Fur Thickness === The Fur Thickness slider is multiplied by the calibration number in order to determine the fur's ''maximum'' length. This is then multiplied by the groomed length to get the fur's final length. The shader will automatically pack the geometric layers together wherever the fur is shorter, which increases the resolution. Fur that has been groomed to less than 50% maximum height will also have some of the layers skipped, as a speed optimization. '''Note: thicker fur is more demanding on the GPU despite being lower resolution, while shorter fur is less demanding despite being higher resolution.''' The resulting maximum world-space thickness is displayed in the GUI, as well as how dense the fur layers will be packed together: [[File:Image.png]] The "Max fur: 33mm thick" refers to the maximum thickness of my avatar's fur. On my avatar, most of my fur is groomed to 70% maximum length, and only my cheeks, tail, and chest are groomed to 100% maximum length. "100% density" refers to how the shader's automatic optimization algorithm will render the thickest fur. If the fur is very thick, the shader will need to make the gaps between the layers bigger, so a density level less than 100% means that the fur is being rendered at lower quality than normal. Conversly, very short fur will have the layers packed tightly together, giving it a density higher than 100%, and thus being rendered at higher quality.
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