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	<title>Enabling MSAA transparency - Revision history</title>
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	<updated>2026-06-06T07:20:25Z</updated>
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	<entry>
		<id>http://wiki.warrenwolfy.ca/index.php?title=Enabling_MSAA_transparency&amp;diff=87&amp;oldid=prev</id>
		<title>Warren: Copy/pasted the MSAA guide from the Discord server</title>
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		<updated>2023-07-15T02:02:09Z</updated>

		<summary type="html">&lt;p&gt;Copy/pasted the MSAA guide from the Discord server&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In order for the standard or Lite versions of the shader to use transparency, MSAA (Multi-Sample Anti-Aliasing) must be enabled.&lt;br /&gt;
&lt;br /&gt;
== Enabling MSAA in Unity ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Open the Unity &amp;quot;Package Manager&amp;quot; ===&lt;br /&gt;
[[File:MSAA-Step1.png|none|thumb|600x600px|Opening the &amp;quot;Package Manager&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Type &amp;quot;post&amp;quot; in the search area. The &amp;quot;Post Processing&amp;quot; package will be listed on the left. Select it, then click, &amp;quot;Install&amp;quot;. ===&lt;br /&gt;
[[File:MSAA-Step2.png|none|thumb|600x600px|Installing the &amp;quot;Post Processing&amp;quot; package]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Select your scene camera. In the &amp;quot;Inspector&amp;quot;, click &amp;quot;Add Component&amp;quot;, then type &amp;quot;post&amp;quot; in the search area. Click on &amp;quot;Post-process layer&amp;quot;. ===&lt;br /&gt;
[[File:MSAA-Step3.png|none|thumb|900x900px|Adding post-processing to the scene camera]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MSAA should now be enabled! Note: the grid lines will now be drawn over your avatar, so you will probably want to toggle them off by clicking the &amp;quot;Toggle Grid Lines&amp;quot; button:&lt;br /&gt;
[[File:MSAA-Step4.png|none|thumb|900x900px|Disabling grid lines]]&lt;br /&gt;
&lt;br /&gt;
== Unity Troubleshooting ==&lt;br /&gt;
Still not working? Then you may need to enable it in your &amp;quot;Project Settings&amp;quot;, here: &lt;br /&gt;
[[File:MSAA-Step5.png|none|thumb|Opening &amp;quot;Project Settings&amp;quot;]]&lt;br /&gt;
[[File:MSAA-Step6.png|none|thumb|600x600px|Setting the MSAA level]]&lt;br /&gt;
Note also that Unity will disable MSAA if your scene camera is disabled, or if you disable post-processing. Check to make sure they are all enabled, here:&lt;br /&gt;
[[File:MSAA-Step7.png|none|thumb|900x900px|Verifying everything is enabled]]&lt;/div&gt;</summary>
		<author><name>Warren</name></author>
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