Main Render Settings: Difference between revisions

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(Created page with "thumb|Shader GUI "Main Render Settings" section == Main Render Settings == ===== Fast Fur Render Pipeline ===== WFFS currently supports the Unity Built-in Render Pipeline (BiRP). This pipeline consists of 4 programmable shader stages: Vertex, Hull+Domain, Geometry, and Fragment. This setting determines which shader stages the shader will use, and how it will use them. The three options are as follows: * Fallback Pipeline File:Fallbac...")
 
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[[File:Main Render Settings.jpg|thumb|Shader GUI "Main Render Settings" section]]
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== Main Render Settings ==
===== Fast Fur Render Pipeline =====
WFFS currently supports the Unity Built-in Render Pipeline (BiRP). This pipeline consists of 4 programmable shader stages: Vertex, Hull+Domain, Geometry, and Fragment.


This setting determines which shader stages the shader will use, and how it will use them. The three options are as follows:
====== Fast Fur Render Pipeline ======


* Fallback Pipeline
* This determines how the shader works internally.
[[File:Fallback Pipeline.jpg|thumb|Visual representation of the Fallback Pipeline]]
* The "Turbo Pipeline" is much faster than the "Fallback Pipeline", and is always the recommended option. Consult [[Fast Fur Render Pipeline options|this page]] for detailed descriptions of the differences.
  * Vertex -> Geometry -> Pixel
 
 
 
 
 
 
 
NOTE:  It does not currently support Unity's other render pipelines, namely the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and Scriptable Render Pipeline (SRP). Future support for these pipelines is planned, but not until the shader is more polished, reliable, and feature-complete.

Revision as of 20:02, 4 July 2023

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Fast Fur Render Pipeline
  • This determines how the shader works internally.
  • The "Turbo Pipeline" is much faster than the "Fallback Pipeline", and is always the recommended option. Consult this page for detailed descriptions of the differences.