Main Render Settings: Difference between revisions
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(Created page with "thumb|Shader GUI "Main Render Settings" section == Main Render Settings == ===== Fast Fur Render Pipeline ===== WFFS currently supports the Unity Built-in Render Pipeline (BiRP). This pipeline consists of 4 programmable shader stages: Vertex, Hull+Domain, Geometry, and Fragment. This setting determines which shader stages the shader will use, and how it will use them. The three options are as follows: * Fallback Pipeline File:Fallbac...") |
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====== Fast Fur Render Pipeline ====== | |||
* | * This determines how the shader works internally. | ||
* The "Turbo Pipeline" is much faster than the "Fallback Pipeline", and is always the recommended option. Consult [[Fast Fur Render Pipeline options|this page]] for detailed descriptions of the differences. | |||