Fur Thickness and Overall Shape: Difference between revisions
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* Alpha - Hair density (0 = 1% density, 0.5 = 100% density, 1 = 10,000% density) | * Alpha - Hair density (0 = 1% density, 0.5 = 100% density, 1 = 10,000% density) | ||
The shader package includes a Fur Grooming tool for editing the Fur Shape Data Map. | |||
Advanced users may wish to edit the Fur Shape Data Map, using other tools. If so, then be aware that a "blank" texture should have the Red, Green, and Alpha channels set to 0.5. | |||
== Height Masks == | == Height Masks == |
Revision as of 17:19, 25 September 2023
Fur Thickness and Overall Shape
Fur Shape Data Map
The Fur Shape Data Map contains the grooming data for the fur. It is encoded as follows:
- Red - Combing direction X (0 = left, 0.5 = centre, 1 = right)
- Green - Combing direction Y (0 = down, 0.5 = centre, 1 = up)
- Blue - Fur thickness (0 = no fur, 1 = maximum thickness)
- Alpha - Hair density (0 = 1% density, 0.5 = 100% density, 1 = 10,000% density)
The shader package includes a Fur Grooming tool for editing the Fur Shape Data Map.
Advanced users may wish to edit the Fur Shape Data Map, using other tools. If so, then be aware that a "blank" texture should have the Red, Green, and Alpha channels set to 0.5.