AudioLink: Difference between revisions
No edit summary |
No edit summary |
||
| Line 5: | Line 5: | ||
* Decals | * Decals | ||
* Hair movement | * Hair movement | ||
== Main AudioLink Settings == | == Main AudioLink Settings == | ||
The main AudioLink settings are located in the "'''Special -> AudioLink'''" tab: | The main AudioLink settings are located in the "'''Special -> AudioLink'''" tab: | ||
| Line 21: | Line 14: | ||
'''Master Strength''' affects the strength of ALL AudioLink features. | '''Master Strength''' affects the strength of ALL AudioLink features. | ||
''NOTE: Each AudioLink feature also has its own separate enable, so the '''Master Enable''' won't do anything until you enable at least one feature.'' | |||
=== Dynamic Layers === | === Dynamic Layers === | ||
| Line 27: | Line 22: | ||
'''Dynamic Layers Speed''' controls how fast the effect moves from the roots towards the tips | '''Dynamic Layers Speed''' controls how fast the effect moves from the roots towards the tips | ||
'''Dynamic Layers Lateral''' applies a parallax effect when viewing the fur at an angle, | '''Dynamic Layers Lateral''' applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...) | ||
''NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.'' | |||
=== Fixed Layers === | === Fixed Layers === | ||
Fixed layers apply AudioLink effects without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]'''Fixed Layers Filtering''' controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently. | Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]'''Fixed Layers Filtering''' controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently. | ||
'''Fixed Layers Tips Strength''' controls the visibility at the hair tips | '''Fixed Layers Tips Strength''' controls the visibility at the hair tips | ||
| Line 39: | Line 36: | ||
'''Fixed Layers Skin Strength''' controls the visibility at the skin | '''Fixed Layers Skin Strength''' controls the visibility at the skin | ||
''NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.'' | |||
=== Show Test Colours === | === Show Test Colours === | ||
'''Show Test Colours''' simulates an AudioLink signal, which is useful for testing while in the Unity Editor. | '''Show Test Colours''' simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor. | ||
''NOTE: Each AudioLink feature has its own separate enable, so '''Show Test Colours''' won't show anything until you enable at least one feature.'' | |||
== Hue Shift Cycling == | |||
AudioLink can control hue shift according to the frequency bands being played: | |||
[[File:Hue Shift Cycling GUI.png|600x600px]] | |||
''NOTE: '''Show Test Colours''' currently doesn't affect AudioLink '''Hue Shift Cycling'''.'' | |||
Revision as of 17:47, 19 October 2025
Warren's Fast Fur Shader currently supports the following AudioLink features:
- Albedo Hue Shift cycling
- Emission map
- Decals
- Hair movement
Main AudioLink Settings
The main AudioLink settings are located in the "Special -> AudioLink" tab:
Master Settings
Master Enable enables or disabled ALL AudioLink features.
Master Strength affects the strength of ALL AudioLink features.
NOTE: Each AudioLink feature also has its own separate enable, so the Master Enable won't do anything until you enable at least one feature.
Dynamic Layers
Dynamic layers apply AudioLink effects as moving layers, starting at the hair's roots and moving outwards towards the tips:
Dynamic Layers Strength controls the visibility of the dynamic layers
Dynamic Layers Speed controls how fast the effect moves from the roots towards the tips
Dynamic Layers Lateral applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)
NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.
Fixed Layers
Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:
Fixed Layers Filtering controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.
Fixed Layers Tips Strength controls the visibility at the hair tips
Fixed Layers Middle Strength controls the visibility at the hair mid-points
Fixed Layers Root Strength controls the visibility at the hair roots
Fixed Layers Skin Strength controls the visibility at the skin
NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.
Show Test Colours
Show Test Colours simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.
NOTE: Each AudioLink feature has its own separate enable, so Show Test Colours won't show anything until you enable at least one feature.
Hue Shift Cycling
AudioLink can control hue shift according to the frequency bands being played:
NOTE: Show Test Colours currently doesn't affect AudioLink Hue Shift Cycling.



