Fur Thickness and Overall Shape: Difference between revisions

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* Alpha - Hair density (0 = 1% density, 0.5 = 100% density, 1 = 10,000% density)  
* Alpha - Hair density (0 = 1% density, 0.5 = 100% density, 1 = 10,000% density)  


The shader package includes a Fur Grooming tool for editing the Fur Shape Data Map.


Advanced users may wish to edit the Fur Shape Data Map, using other tools. If so, then be aware that a "blank" texture should have the Red, Green, and Alpha channels set to 0.5.


== Height Masks ==
== Height Masks ==

Revision as of 17:19, 25 September 2023

Fur Thickness and Overall Shape

FurThicknessOverallShape..png

Fur Shape Data Map

The Fur Shape Data Map contains the grooming data for the fur. It is encoded as follows:

  • Red - Combing direction X (0 = left, 0.5 = centre, 1 = right)
  • Green - Combing direction Y (0 = down, 0.5 = centre, 1 = up)
  • Blue - Fur thickness (0 = no fur, 1 = maximum thickness)
  • Alpha - Hair density (0 = 1% density, 0.5 = 100% density, 1 = 10,000% density)

The shader package includes a Fur Grooming tool for editing the Fur Shape Data Map.

Advanced users may wish to edit the Fur Shape Data Map, using other tools. If so, then be aware that a "blank" texture should have the Red, Green, and Alpha channels set to 0.5.

Height Masks

Fur Thickness

Combing Strength

Body Shrink / Expansion