AudioLink: Difference between revisions

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'''Fixed Layers Skin Strength''' controls the visibility at the skin
'''Fixed Layers Skin Strength''' controls the visibility at the skin
=== Show Test Colours ===
'''Show Test Colours''' simulates an AudioLink signal, which is useful for testing and tweaking AudioLink in the Unity Editor.
Note that currently the speed of the effects will be different when in-game, because I haven't yet figured out how to sychronize it to match.

Revision as of 17:16, 19 October 2025

Warren's Fast Fur Shader currently supports the following AudioLink features:

  • Albedo Hue Shift cycling
  • Emission map
  • Decals
  • Hair movement


Enabling AudioLink is a 2-step process:

  • Configure the main AudioLink settings
  • Configure a feature to use AudioLink

Main AudioLink Settings

The main AudioLink settings are located in the "Special -> AudioLink" tab:

AudioLink Main Settings.png

Master Settings

Master Enable enables or disabled ALL AudioLink features.

Master Strength affects the strength of ALL AudioLink features.

Dynamic Layers

Dynamic layers apply AudioLink effects as moving layers, starting at the hair's roots and moving outwards towards the tips:

A close-up of my ear, showing the dynamic layers in action.

Dynamic Layers Strength controls the visibility of the dynamic layers

Dynamic Layers Speed controls how fast the effect moves from the roots towards the tips

Dynamic Layers Lateral applies a parallax effect when viewing the fur at an angle, which causes the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)

Fixed Layers

Fixed layers apply AudioLink effects without any movement along the length of the hairs:

A close-up of my ear, showing the static layers in action.

Fixed Layers Filtering controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.

Fixed Layers Tips Strength controls the visibility at the hair tips

Fixed Layers Middle Strength controls the visibility at the hair mid-points

Fixed Layers Root Strength controls the visibility at the hair roots

Fixed Layers Skin Strength controls the visibility at the skin

Show Test Colours

Show Test Colours simulates an AudioLink signal, which is useful for testing and tweaking AudioLink in the Unity Editor.

Note that currently the speed of the effects will be different when in-game, because I haven't yet figured out how to sychronize it to match.