AudioLink: Difference between revisions
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=== Show Test Colours === | === Show Test Colours === | ||
'''Show Test Colours''' simulates an AudioLink signal, which is useful for testing | '''Show Test Colours''' simulates an AudioLink signal, which is useful for testing while in the Unity Editor. | ||
Note that currently the speed of the effects will be different when in-game, because I haven't yet figured out how to sychronize it to match. | Note that currently the speed of the effects will be different when in-game, because I haven't yet figured out how to sychronize it to match. | ||
Revision as of 17:18, 19 October 2025
Warren's Fast Fur Shader currently supports the following AudioLink features:
- Albedo Hue Shift cycling
- Emission map
- Decals
- Hair movement
Enabling AudioLink is a 2-step process:
- Configure the main AudioLink settings
- Configure a feature to use AudioLink
Main AudioLink Settings
The main AudioLink settings are located in the "Special -> AudioLink" tab:
Master Settings
Master Enable enables or disabled ALL AudioLink features.
Master Strength affects the strength of ALL AudioLink features.
Dynamic Layers
Dynamic layers apply AudioLink effects as moving layers, starting at the hair's roots and moving outwards towards the tips:
Dynamic Layers Strength controls the visibility of the dynamic layers
Dynamic Layers Speed controls how fast the effect moves from the roots towards the tips
Dynamic Layers Lateral applies a parallax effect when viewing the fur at an angle, which causes the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)
Fixed Layers
Fixed layers apply AudioLink effects without any movement along the length of the hairs:
Fixed Layers Filtering controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.
Fixed Layers Tips Strength controls the visibility at the hair tips
Fixed Layers Middle Strength controls the visibility at the hair mid-points
Fixed Layers Root Strength controls the visibility at the hair roots
Fixed Layers Skin Strength controls the visibility at the skin
Show Test Colours
Show Test Colours simulates an AudioLink signal, which is useful for testing while in the Unity Editor.
Note that currently the speed of the effects will be different when in-game, because I haven't yet figured out how to sychronize it to match.


