AudioLink: Difference between revisions

From Warren's Fast Fur Shader
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
* Decals
* Decals
* Hair movement
* Hair movement
Enabling AudioLink is a 2-step process:
* Configure the main AudioLink settings
* Configure a feature to use AudioLink
== Main AudioLink Settings ==
== Main AudioLink Settings ==
The main AudioLink settings are located in the "'''Special -> AudioLink'''" tab:
The main AudioLink settings are located in the "'''Special -> AudioLink'''" tab:
Line 21: Line 14:


'''Master Strength''' affects the strength of ALL AudioLink features.
'''Master Strength''' affects the strength of ALL AudioLink features.
''NOTE: Each AudioLink feature also has its own separate enable, so the '''Master Enable''' won't do anything until you enable at least one feature.''


=== Dynamic Layers ===
=== Dynamic Layers ===
Line 27: Line 22:
'''Dynamic Layers Speed''' controls how fast the effect moves from the roots towards the tips
'''Dynamic Layers Speed''' controls how fast the effect moves from the roots towards the tips


'''Dynamic Layers Lateral''' applies a parallax effect when viewing the fur at an angle, which causes the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)
'''Dynamic Layers Lateral''' applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)
 
''NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.''


=== Fixed Layers ===
=== Fixed Layers ===
Fixed layers apply AudioLink effects without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]'''Fixed Layers Filtering''' controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.
Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:[[File:Static Layers.gif|none|thumb|A close-up of my ear, showing the static layers in action.|600x600px]]'''Fixed Layers Filtering''' controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.


'''Fixed Layers Tips Strength''' controls the visibility at the hair tips
'''Fixed Layers Tips Strength''' controls the visibility at the hair tips
Line 39: Line 36:


'''Fixed Layers Skin Strength''' controls the visibility at the skin
'''Fixed Layers Skin Strength''' controls the visibility at the skin
''NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.''


=== Show Test Colours ===
=== Show Test Colours ===
'''Show Test Colours''' simulates an AudioLink signal, which is useful for testing while in the Unity Editor.
'''Show Test Colours''' simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.
 
''NOTE: Each AudioLink feature has its own separate enable, so '''Show Test Colours''' won't show anything until you enable at least one feature.''
 
== Hue Shift Cycling ==
AudioLink can control hue shift according to the frequency bands being played:
 
[[File:Hue Shift Cycling GUI.png|600x600px]]


Note that currently the speed of the effects will be different when in-game, because I haven't yet figured out how to sychronize it to match.
''NOTE: '''Show Test Colours''' currently doesn't affect AudioLink '''Hue Shift Cycling'''.''

Revision as of 17:47, 19 October 2025

Warren's Fast Fur Shader currently supports the following AudioLink features:

  • Albedo Hue Shift cycling
  • Emission map
  • Decals
  • Hair movement

Main AudioLink Settings

The main AudioLink settings are located in the "Special -> AudioLink" tab:

AudioLink Main Settings.png

Master Settings

Master Enable enables or disabled ALL AudioLink features.

Master Strength affects the strength of ALL AudioLink features.

NOTE: Each AudioLink feature also has its own separate enable, so the Master Enable won't do anything until you enable at least one feature.

Dynamic Layers

Dynamic layers apply AudioLink effects as moving layers, starting at the hair's roots and moving outwards towards the tips:

A close-up of my ear, showing the dynamic layers in action.

Dynamic Layers Strength controls the visibility of the dynamic layers

Dynamic Layers Speed controls how fast the effect moves from the roots towards the tips

Dynamic Layers Lateral applies a parallax effect when viewing the fur at an angle, causing the movement of the layers to wrap-around curved surfaces (arms, legs, torso, etc...)

NOTE: By default, Dynamic Layers are enabled for Decals, but not for the Emission Map, but this can be changed in the settings for those features.

Fixed Layers

Fixed layers apply AudioLink effects directly, without any movement along the length of the hairs:

A close-up of my ear, showing the static layers in action.

Fixed Layers Filtering controls how smoothly the effect fades in/out. Low values will appear to strobe, while high values will fade out gently.

Fixed Layers Tips Strength controls the visibility at the hair tips

Fixed Layers Middle Strength controls the visibility at the hair mid-points

Fixed Layers Root Strength controls the visibility at the hair roots

Fixed Layers Skin Strength controls the visibility at the skin

NOTE: By default, Fixed Layers are enabled for both Decals and the Emission Map, but this can be changed in the settings for those features.

Show Test Colours

Show Test Colours simulates an AudioLink signal for the Dynamic and Fixed layers, which is useful for testing while in the Unity Editor.

NOTE: Each AudioLink feature has its own separate enable, so Show Test Colours won't show anything until you enable at least one feature.

Hue Shift Cycling

AudioLink can control hue shift according to the frequency bands being played:

Hue Shift Cycling GUI.png

NOTE: Show Test Colours currently doesn't affect AudioLink Hue Shift Cycling.