AudioLink Setup: Difference between revisions

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Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.
Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.


This page will guide you through the basic steps to get AudioLink working.
This guide will go through the basic steps to get AudioLink working.


=== Step 1: Enable Main AudioLink Settings ===
=== Step 1: Enable the Main AudioLink Settings ===
First, go to the "'''Special -> AudioLink'''" tab and enable the '''Install AudioLink Module''' and '''Master Enable''' options, here:
Go to the "'''Special -> AudioLink'''" tab and enable the '''Install AudioLink Module''' and '''Master Enable''' options, here:


[[File:Install_AudioLink_Settings.png|605x605px]]
[[File:Install_AudioLink_Settings.png|605x605px]]
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[[File:Resetting_all_AudioLink_properties.png|500x500px]]
[[File:Resetting_all_AudioLink_properties.png|500x500px]]


=== (Optional) Step 2: Enable Test Colours ===
=== Step 2: Enable the Test Colours ===
To make things easier to troubleshoot, temporarily enable '''Show Test Colours''':
To make things easier to troubleshoot, temporarily enable '''Show Test Colours''':


[[File:Enable Test Colours.png|500x500px]]  
[[File:Enable Test Colours.png|500x500px]]  


This will create fake AudioLink data that will light up the layers, without needing to actually be in a world with AudioLink.
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.
 
=== Step 3: Enable AudioLink in the Emission Map and/or Decals ===
Go to either the '''Emission Map''' (in "Lighting -> Emission") or the '''Decals''' (in "Material -> Decals") and enable the '''AudioLink Reactive''' setting.
 
For this example, I'll use the '''Emission Map'''. I'll need to enable it first, by selecting '''Enable Emission''', then '''Install Emission Map''', and then '''Enable Emission Map''':
 
 
[[File:Enable AudioLink Emission Map.png|800x800px]]
 
Oh dear! Why did my avatar turn pure white?!?
 
 
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.

Revision as of 16:16, 26 October 2025

Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.

This guide will go through the basic steps to get AudioLink working.

Step 1: Enable the Main AudioLink Settings

Go to the "Special -> AudioLink" tab and enable the Install AudioLink Module and Master Enable options, here:

Install AudioLink Settings.png

I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!

If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:

Reset AudioLink Settings.png

Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:

Resetting all AudioLink properties.png

Step 2: Enable the Test Colours

To make things easier to troubleshoot, temporarily enable Show Test Colours:

Enable Test Colours.png

This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.

Step 3: Enable AudioLink in the Emission Map and/or Decals

Go to either the Emission Map (in "Lighting -> Emission") or the Decals (in "Material -> Decals") and enable the AudioLink Reactive setting.

For this example, I'll use the Emission Map. I'll need to enable it first, by selecting Enable Emission, then Install Emission Map, and then Enable Emission Map:


Enable AudioLink Emission Map.png

Oh dear! Why did my avatar turn pure white?!?


AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.