AudioLink Setup: Difference between revisions
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Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place. | Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place. | ||
This | This guide will go through the basic steps to get AudioLink working. | ||
=== Step 1: Enable Main AudioLink Settings === | === Step 1: Enable the Main AudioLink Settings === | ||
Go to the "'''Special -> AudioLink'''" tab and enable the '''Install AudioLink Module''' and '''Master Enable''' options, here: | |||
[[File:Install_AudioLink_Settings.png|605x605px]] | [[File:Install_AudioLink_Settings.png|605x605px]] | ||
| Line 18: | Line 18: | ||
[[File:Resetting_all_AudioLink_properties.png|500x500px]] | [[File:Resetting_all_AudioLink_properties.png|500x500px]] | ||
=== | === Step 2: Enable the Test Colours === | ||
To make things easier to troubleshoot, temporarily enable '''Show Test Colours''': | To make things easier to troubleshoot, temporarily enable '''Show Test Colours''': | ||
[[File:Enable Test Colours.png|500x500px]] | [[File:Enable Test Colours.png|500x500px]] | ||
This will create fake AudioLink data that will light up the layers, without needing to | This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink. | ||
=== Step 3: Enable AudioLink in the Emission Map and/or Decals === | |||
Go to either the '''Emission Map''' (in "Lighting -> Emission") or the '''Decals''' (in "Material -> Decals") and enable the '''AudioLink Reactive''' setting. | |||
For this example, I'll use the '''Emission Map'''. I'll need to enable it first, by selecting '''Enable Emission''', then '''Install Emission Map''', and then '''Enable Emission Map''': | |||
[[File:Enable AudioLink Emission Map.png|800x800px]] | |||
Oh dear! Why did my avatar turn pure white?!? | |||
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable. | |||
Revision as of 16:16, 26 October 2025
Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.
This guide will go through the basic steps to get AudioLink working.
Step 1: Enable the Main AudioLink Settings
Go to the "Special -> AudioLink" tab and enable the Install AudioLink Module and Master Enable options, here:
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:
Step 2: Enable the Test Colours
To make things easier to troubleshoot, temporarily enable Show Test Colours:
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.
Step 3: Enable AudioLink in the Emission Map and/or Decals
Go to either the Emission Map (in "Lighting -> Emission") or the Decals (in "Material -> Decals") and enable the AudioLink Reactive setting.
For this example, I'll use the Emission Map. I'll need to enable it first, by selecting Enable Emission, then Install Emission Map, and then Enable Emission Map:
Oh dear! Why did my avatar turn pure white?!?
AudioLink works the same for both the Emission Map and the Decals, but Decals have the advantages of being scalable and re-positionable.




