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From Warren's Fast Fur Shader
Revision as of 16:22, 9 July 2023 by Warren (talk | contribs)
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Welcome!

I'm still in the early stages of creating the shader documentation, so I apologize in advance that it's nowhere near complete yet!

My initial plan is to divide up the wiki into four basic catergories:

  • An overview of all of the settings in the shader GUI.
  • "How-To" guides on how to use the various shader features.
  • Troubleshooting guides.
  • Details of how the shader works and all the tricks I'm doing to make it fast (for the curious types).

Shader GUI

The shader's Unity editor GUI.

The shader's GUI is divided into 9 sections:

  • Main Render Settings
  • Fur Thickness and Overall Shape
  • Individual Hairs
  • Fur Patterns and Markings
  • Lighting and Emission
  • Gravity, Wind, and Movement
  • Toon Shading
  • Fur Shape Data Map Utilities
  • Debugging and Internal Information

How-To Guides

Troubleshooting

How the Shader Works

Fast Fur Render Pipeline options