AudioLink Setup
Setting up AudioLink is a bit more complicated than setting up other features, because the settings are not all in one place.
This guide will go through the basic steps to get AudioLink working.
Step 1: Enable the Main AudioLink Settings
Go to the "Special -> AudioLink" tab and enable the Install AudioLink Module and Master Enable options, here:
I recommend leaving all the various sliders at their defaults for now. Once you get AudioLink working you can come back and experiment with them to see what they do!
If you want to reset a slider to its default, you can right-click on its name to bring up a context menu that has a reset option:
Alternatively, if you want to reset all properties in the AudioLink tab at once, you can right-click on the tab:
Step 2: Enable the Test Colours
To make things easier to troubleshoot, temporarily enable Show Test Colours:
This will create fake AudioLink data that will light up the layers, without actually needing to be in a world that supports AudioLink.
Step 3: Enable AudioLink in the Emission Map and/or Decals
In this example I'll enable AudioLink for the emission map (in "Lighting -> Emission"), but the same steps apply to decals (in "Material -> Decals").
I'll need to enable the emission map first, by selecting Enable Emission, then Install Emission Map, and then Enable Emission Map:
At this point, if you haven't actually added an emission map yet, your avatar will start glowing bright white. That's because the emission is being applied everywhere.
In fact, if you then turn on AudioLink by enabling AudioLink Reactive, you probably won't be able to see it, because the brightness of the emission map is overpowering the AudioLink colours:
The solution is to turn down the brightness of your emission map, so that it's not already glowing super-bright.
With the strength of the emission map turned down, the glow of the AudioLink colours become visible:






