Main Render Settings
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Main Render Settings
Fast Fur Render Pipeline
WFFS currently supports the Unity Built-in Render Pipeline (BiRP). This pipeline consists of 4 programmable shader stages: Vertex, Hull+Domain, Geometry, and Fragment.
This setting determines which shader stages the shader will use, and how it will use them. The three options are as follows:
- Fallback Pipeline
* Vertex -> Geometry -> Pixel
NOTE: It does not currently support Unity's other render pipelines, namely the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and Scriptable Render Pipeline (SRP). Future support for these pipelines is planned, but not until the shader is more polished, reliable, and feature-complete.