Main Render Settings

From Warren's Fast Fur Shader
Revision as of 17:20, 4 July 2023 by Warren (talk | contribs) (Created page with "thumb|Shader GUI "Main Render Settings" section == Main Render Settings == ===== Fast Fur Render Pipeline ===== WFFS currently supports the Unity Built-in Render Pipeline (BiRP). This pipeline consists of 4 programmable shader stages: Vertex, Hull+Domain, Geometry, and Fragment. This setting determines which shader stages the shader will use, and how it will use them. The three options are as follows: * Fallback Pipeline File:Fallbac...")
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Shader GUI "Main Render Settings" section

Main Render Settings

Fast Fur Render Pipeline

WFFS currently supports the Unity Built-in Render Pipeline (BiRP). This pipeline consists of 4 programmable shader stages: Vertex, Hull+Domain, Geometry, and Fragment.

This setting determines which shader stages the shader will use, and how it will use them. The three options are as follows:

  • Fallback Pipeline
Visual representation of the Fallback Pipeline
 * Vertex -> Geometry -> Pixel
 




NOTE: It does not currently support Unity's other render pipelines, namely the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and Scriptable Render Pipeline (SRP). Future support for these pipelines is planned, but not until the shader is more polished, reliable, and feature-complete.