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    <sitename>Warren's Fast Fur Shader</sitename>
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      <timestamp>2023-12-31T23:19:05Z</timestamp>
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      <comment>/* How the Shader Works */</comment>
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      <text bytes="1091" sha1="q3j9hgccxsnttwtxmyg25chzf7wb4fl" xml:space="preserve">== Welcome! ==
I'm still in the early stages of creating the shader documentation, so I apologize in advance that it's nowhere near complete yet!

My initial plan is to divide up the wiki into four basic catergories:

* An overview of all of the settings in the shader GUI.
* "How-To" guides on how to use the various shader features.
* Troubleshooting guides.
* Details of how the shader works and all the tricks I'm doing to make it fast (for the curious types).

== Shader GUI ==
[[File:Shader GUI.jpg|thumb|The shader's Unity editor GUI.|none]]
The shader's GUI is divided into 9 sections:

* [[Main Render Settings]]
* [[Fur Thickness and Overall Shape]]
* [[Individual Hairs]]
* [[Fur Patterns and Markings]]
* [[Lighting and Emission]]
* [[Gravity, Wind, and Movement]]
* [[Toon Shading]]
* [[Fur Shape Data Map Utilities]]
* [[Debugging and Internal Information]]

== How-To Guides ==

* [[Enabling MSAA transparency]]
* [[Enabling Touch Responsiveness]]

== Troubleshooting ==

== How the Shader Works ==
[[Fur Shader Layers|Fur Shader Passes]]

[[Fast Fur Render Pipeline options]]</text>
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