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Enabling MSAA transparency
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== Enabling MSAA in Unity == === Step 1: Open the Unity "Package Manager" === [[File:MSAA-Step1.png|none|thumb|600x600px|Opening the "Package Manager"]] === Step 2: Type "post" in the search area. The "Post Processing" package will be listed on the left. Select it, then click, "Install". === [[File:MSAA-Step2.png|none|thumb|600x600px|Installing the "Post Processing" package]] === Step 3: Select your scene camera. In the "Inspector", click "Add Component", then type "post" in the search area. Click on "Post-process layer". === [[File:MSAA-Step3.png|none|thumb|900x900px|Adding post-processing to the scene camera]] MSAA should now be enabled! Note: the grid lines will now be drawn over your avatar, so you will probably want to toggle them off by clicking the "Toggle Grid Lines" button: [[File:MSAA-Step4.png|none|thumb|900x900px|Disabling grid lines]]
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