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Enabling MSAA transparency
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In order for the standard or Lite versions of the shader to use transparency, MSAA (Multi-Sample Anti-Aliasing) must be enabled. == Enabling MSAA in Unity == === Step 1: Open the Unity "Package Manager" === [[File:MSAA-Step1.png|none|thumb|600x600px|Opening the "Package Manager"]] === Step 2: Type "post" in the search area. The "Post Processing" package will be listed on the left. Select it, then click, "Install". === [[File:MSAA-Step2.png|none|thumb|600x600px|Installing the "Post Processing" package]] === Step 3: Select your scene camera. In the "Inspector", click "Add Component", then type "post" in the search area. Click on "Post-process layer". === [[File:MSAA-Step3.png|none|thumb|900x900px|Adding post-processing to the scene camera]] MSAA should now be enabled! Note: the grid lines will now be drawn over your avatar, so you will probably want to toggle them off by clicking the "Toggle Grid Lines" button: [[File:MSAA-Step4.png|none|thumb|900x900px|Disabling grid lines]] == Unity Troubleshooting == Still not working? Then you may need to enable it in your "Project Settings", here: [[File:MSAA-Step5.png|none|thumb|Opening "Project Settings"]] [[File:MSAA-Step6.png|none|thumb|600x600px|Setting the MSAA level]] Note also that Unity will disable MSAA if your scene camera is disabled, or if you disable post-processing. Check to make sure they are all enabled, here: [[File:MSAA-Step7.png|none|thumb|900x900px|Verifying everything is enabled]]
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