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From Warren's Fast Fur Shader
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* [[Main Render Settings]]
* [[Main Render Settings]]
* Fur Thickness and Overall Shape
* [[Fur Thickness and Overall Shape]]
* Individual Hairs
* [[Individual Hairs]]
* Fur Patterns and Markings
* [[Fur Patterns and Markings]]
* Lighting and Emission
* [[Lighting and Emission]]
* Gravity, Wind, and Movement
* [[Gravity, Wind, and Movement]]
* Toon Shading
* [[Toon Shading]]
* Fur Shape Data Map Utilities
* [[Fur Shape Data Map Utilities]]
* Debugging and Internal Information
* [[Debugging and Internal Information]]


== How-To Guides ==
== How-To Guides ==


* [[Enabling MSAA transparency]]
* [[Enabling MSAA transparency]]
* [[Enabling Touch Responsiveness]]


== Troubleshooting ==
== Troubleshooting ==


== How the Shader Works ==
== How the Shader Works ==
[[Fur Shader Layers|Fur Shader Passes]]
[[Fast Fur Render Pipeline options]]
[[Fast Fur Render Pipeline options]]

Latest revision as of 15:19, 31 December 2023

Welcome![edit | edit source]

I'm still in the early stages of creating the shader documentation, so I apologize in advance that it's nowhere near complete yet!

My initial plan is to divide up the wiki into four basic catergories:

  • An overview of all of the settings in the shader GUI.
  • "How-To" guides on how to use the various shader features.
  • Troubleshooting guides.
  • Details of how the shader works and all the tricks I'm doing to make it fast (for the curious types).

Shader GUI[edit | edit source]

The shader's Unity editor GUI.

The shader's GUI is divided into 9 sections:

How-To Guides[edit | edit source]

Troubleshooting[edit | edit source]

How the Shader Works[edit | edit source]

Fur Shader Passes

Fast Fur Render Pipeline options