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== How the Shader Works == | == How the Shader Works == | ||
[[Fur Shader Layers|Fur Shader Passes]] | |||
[[Fast Fur Render Pipeline options]] | [[Fast Fur Render Pipeline options]] |
Latest revision as of 15:19, 31 December 2023
Welcome![edit | edit source]
I'm still in the early stages of creating the shader documentation, so I apologize in advance that it's nowhere near complete yet!
My initial plan is to divide up the wiki into four basic catergories:
- An overview of all of the settings in the shader GUI.
- "How-To" guides on how to use the various shader features.
- Troubleshooting guides.
- Details of how the shader works and all the tricks I'm doing to make it fast (for the curious types).
Shader GUI[edit | edit source]
The shader's GUI is divided into 9 sections:
- Main Render Settings
- Fur Thickness and Overall Shape
- Individual Hairs
- Fur Patterns and Markings
- Lighting and Emission
- Gravity, Wind, and Movement
- Toon Shading
- Fur Shape Data Map Utilities
- Debugging and Internal Information